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How Nexus works

Everything in one place: the editor, the built-in filters, AI authoring, cloud projects, and the plugins. Short by design. If something here does not match what you see, tell us, that is a bug in the docs.

Overview

Nexus is a design tool built around filters: machines that draw structured graphics, on their own or driven by your images. You compose them as layers in a browser editor, animate parameters on a timeline, and export stills or video. The same engine runs inside design tools as a plugin, and an account keeps your filters and projects in sync between all of it.

Getting started

Open the editor and add a filter from the layer panel. Every filter has parameters in the inspector on the right: structural ones change the drawing, appearance ones change how it is colored. Drop an image onto the canvas to feed image-driven filters, open the presets drawer from the tab on its edge, and use the export button when something looks right.

You can try the editor without an account. Sign in to use the plugins. Paid plans keep your projects in the cloud and your own filters in the plugin.

Filters

Node machine. Connected node networks: scattered points joined into structures, density and linking driven by your source image.

Circuit machine. Circuit-board traces: routed lines with pads and vias that flow around the bright and dark regions of the source.

Dither machine. Classic and modern dithering: pattern, threshold, and palette control over any image.

Array machine. Grids of glyphs and shapes from a built-in library, scaled and selected per cell by the source image.

Typeset machine. Text as texture: a string laid out in tiles or reflow, glyph choice and color driven by source luminance. Bring your own fonts or use the curated set.

Each machine samples your source layer where one is set, so the same filter reads photos, logos, and video frames differently. Parameters marked as animatable can carry keyframes on the timeline.

Create with AI

The Create button authors a new filter from a written brief. Describe a visual effect, pick a family, and Nexus writes, validates, and compiles the filter, then drops it into your layer panel with its own parameters like any built-in machine.

Raster family. A GPU shader: per-pixel effects, filters, and procedural texture work. Exports as pixels.

Vector family. A primitive-based drawing: lines, rectangles, and circles. Crisp geometry that exports as real SVG.

First drafts are starting points. The draft box has a chat loop: tell it what to change and iterate until the filter is right, then save it. Saved filters sync to your account and show up in the plugin grid too.

Creating filters needs Starter or higher and spends credits from your plan. Refining a draft in the chat loop costs less than a fresh generation.

Projects and sync

Signed in, projects autosave to your account while you edit: layers, timeline, composition settings, and thumbnails. The save chip in the top bar shows the current state, and Ctrl S saves immediately. Open the same project on another machine and it picks up where you left it. When two devices edit the same project, the most recent edit wins.

Images. Upload with the project, up to 25MB per file. Larger files stay on the device they were imported on and the editor tells you.

SVGs. Embed in the project as text.

Videos. Stay on the device they were imported on in this version. Opening the project elsewhere keeps the layer and shows a quiet re-import notice.

Plugins

Nexus for Photoshop. Filters in a panel and in the Filter menu. Render the result as a new layer, or add it to a Smart Object as a live Smart Filter.

Nexus for After Effects. Filters as a native effect. Drop one on a layer, tune the controls, and keyframe every parameter on the timeline.

Nexus for Illustrator. Store any selection as the source, run filters over it, and drop results back as native vector paths or embedded raster.

Nexus for Affinity. A native filter. Pick a look in the Nexus window and apply it to any pixel layer.

Nexus for Figma. Run filters on a selection and drop the output back into your file, vector output included.

Sign in inside the plugin with the same account and your custom filters are already in the grid. The sync button under the grid pulls the latest. Download the plugins from the Plugins tab of the hub.

The plugins work on every plan, Free included. Free runs every built-in, every Featured filter and the Community filters Nexus posts, at 480p, and After Effects renders carry the Nexus mark. Starter renders at 1080p and runs every filter, your own included. Creator and Pro render at full size. Every account links up to 3 computers.

Accounts

Sign-in is an email code: type your address, we send a one-time code, no password to remember. An account gets you the plugins, with the same identity everywhere. Paid plans add cloud projects and sync for your own filters. Signing out keeps local work on the device; signing back in resumes sync.

Output and pricing

Free is the full editor with every built-in, Featured and Community filter, and output limits: images and video export at 720p, and video carries the Nexus mark. Starter adds AI authoring, saved filters, private share links, commercial use, and clean 1080p export. Creator adds vision input, full-size plugin renders, Community publishing, 4K export, transparent video, and true vector SVG. Pro adds version history and 8K export. Plans are monthly or annual subscriptions, and the current pricing lives in the app under pricing.

Shortcuts

On Mac, use Cmd where Ctrl is shown.

Ctrl ZUndo
Ctrl Shift ZRedo
Ctrl DDuplicate, then repeat the last move on each press
Ctrl CCopy the selected vector layers as SVG to the clipboard
Ctrl SSave to the cloud now
ArrowsShift ArrowsNudge the selection 1px, or 10px with Shift
DeleteDelete the selected layers or keyframes